Methods
- rotatePackedNormalInPlace(packedNormal: number, dst: Float32Array, dstOffset: number): void
Parameters
packedNormal: number
dst: Float32Array
dstOffset: number
Returns void
- transformInPlace(x: number, y: number, z: number, dst: MutableArrayLike<number>, dstOffset: number): void
Parameters
x: number
y: number
z: number
dst: MutableArrayLike<number>
dstOffset: number
Returns void
- transformInPlaceVector3(x: number, y: number, z: number, dst: Vertex3): void
Parameters
x: number
y: number
z: number
Returns void