Methods
- rotatePackedNormal(packedNormal: number): number
- toMatrixArray(dst: Float32Array<ArrayBufferLike>): Float32Array<ArrayBufferLike>
Parameters
dst: Float32Array<ArrayBufferLike>
Returns Float32Array<ArrayBufferLike>
- transformInPlace(x: number, y: number, z: number, dst: MutableArrayLike<number>, dstOffset: number): void
Parameters
x: number
y: number
z: number
dstOffset: number
Returns void
- transformPositions(positions: ArrayLike<number>, vertexCount: number): Float64Array<ArrayBufferLike>
Parameters
positions: ArrayLike<number>
vertexCount: number
Returns Float64Array<ArrayBufferLike>
- transformToVertex3(x: number, y: number, z: number, dst: Vertex3): void
Parameters
x: number
y: number
z: number
Returns void
Parameters
cx: number
cy: number
cz: number
- transformToMatrixArray(t: TransformData, dst: Float64Array<ArrayBufferLike>, offset: number): void
Parameters
dst: Float64Array<ArrayBufferLike>
offset: number
Returns void