Methods
- addGeometryData(buffer: ArrayBuffer): void
- transformInto(mesh: MeshReference, transform: TransformData, dst: { positionOffset: number; positions: Float64Array<ArrayBufferLike> | Float32Array<ArrayBufferLike> }, vertexCount: number): void
Parameters
dst: { positionOffset: number; positions: Float64Array<ArrayBufferLike> | Float32Array<ArrayBufferLike> }
positionOffset: number
positions: Float64Array<ArrayBufferLike> | Float32Array<ArrayBufferLike>
vertexCount: number
Returns void