OcclusionQualityOptions
Index
Properties
optionalbinarySearchSteps
Binary-search refinement steps at each sampled transition (sampled mode only).
optionalcullBackFaces
Which back-facing triangles to drop from the occlusion tree. Default 'all'.
'all'(default) — every back face, open meshes included. Occludes with exactly the face set the 3D viewer draws (the core loader renders with back-face culling on), so a single-sided surface seen from behind hides nothing — in 3D it is not there. Chosen over'closed'on real drawings: same render time, visibly fewer false hidden lines.'closed'— only meshes that are watertight. Exact with respect to the RAW mesh set: through a closed surface a ray always meets a front face before any back face, so back faces never decide visibility, and the self-occlusion rule never uses them either. Open meshes keep their back faces and may occlude from behind.'none'— keep everything. The escape hatch for bisecting a field regression.
Reachable from printing templates as the viewport-level occlusion.cullBackFaces.
optionaldepthEpsilon
optionalmode
Classification mode. 'exact' (default) computes visibility transitions exactly via
2D-arrangement splits; 'sampled' is the legacy point-sampling classifier — faster per
segment but misses occlusions shorter than its sample spacing (use for live-drag preview).
optionalsamplesPerSegment
Samples per segment (sampled mode only).
Occlusion detection quality settings.