computeMeshPlaneSegments
Callable
Parameters
positions: ArrayLike<number>
Flat position array [x0,y0,z0, x1,y1,z1, ...]
indices: ArrayLike<number>
Triangle index array
worldMatrix: ArrayLike<number>
4x4 column-major transform matrix (Float32Array or number[])
planeNormal: Vec3
Plane normal Vec3
planeD: number
Plane d coefficient
eps: number = DEFAULT_EPS
Tolerance
Returns Segment3[]
Compute plane-mesh intersection segments from raw vertex/index data and a world transform. This is the pure-geometry core — no product types, no caching.