intersectsPlaneAtToRef
Callable
Parameters
ray: Ray
Ray to use for intersection calculation.
plane: Plane
Plane to performn intersection calculation against
dst: Vector3
Point of intersection is written to this object (if a intersection could be found)
Returns number
Distance to point of intersection on plane, < 0 if no interrsection.
Get point of intersection (if any) between a ray and a plane.